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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Sep 23, 2023
Input Handling, Code Guidelines, Animations, & More
Elemental Engagements Last week, I implemented split-screen keyboard/controller input for Elemental engagement. Additionally, I wrote out...

Sep 18, 2023
Gamecraft September 2022 Game Jam
This weekend I participated in the 48-hour GameCraft September 2023: LATE START jam. For it, I worked with a team of two others to create...

Sep 11, 2023
A New Project
A few days after my last post, I wrapped up my work on Cardificer which mostly consisted of bug fixes. While the project is still being...


Aug 10, 2023
Week of Misc. Improvements and Controller Support
Cardificer I spent a bunch of time this week on small improvements and bug fixing like fixing enemy and autosave bugs, finishing the pick...


Aug 5, 2023
Week of UI and the Programmer Hooga-baloo
Cardificer This week I created a play screen and a draft sequence. This week was also the programmer hooga-balooga which is when each...


Jul 27, 2023
Week of Minibosses & UI
Cardificer This week I spent a good amount of time designing and implementing the game's 3 minibosses: A goblin chief that was a stack of...


Jul 22, 2023
Weeks of the Last Modifiers, Editor Tools, & Enemies
Cardificer During the past few weeks, I finished the last of the requested modifiers for the action system, including modifiers that...


Jul 6, 2023
Weeks of Shops, Boons, & Enemies
Cardificer This week I made a simple show that can sell any of the preexisting pickups, and allowed for quick and easy creation of new...


Jun 22, 2023
Week of Homing, Shops, and More
Cardificer This week I spent about a day refining the homing system to be more satisfying, and work with orbit attacks. Additionally, I...

Jun 12, 2023
Weeks of Attack Rework, Modifiers, Status Effects & More
Cardificer Over the last several weeks I have put around 100 hours of work into the unity project (now under the name Cardificer). I...

May 24, 2023
Week of Status Effects and Reorganization
Cardificer This week was spent making status effects reorganizing the file structure of our project, bug fixing, and creating icons for...


May 16, 2023
Week of a New Game and Learning Unity
Cardificer This week I started a new game project with a new team. Together we brainstormed the idea for our game Dungeon Drafters. The...

May 10, 2023
Ludum Dare 53
Last week I participated in Ludum Dare 53 with a team I had never worked with before comprised of fellow CAs many of whom were new to...

Apr 23, 2023
Week of Blockout Replacement and Bug Fixes
Misc. Side Projects The first half of this week was spent replacing the blockouts I made several months ago for my wooden toy O'Neill...


Apr 16, 2023
Weeks of Tutorial and Level Design
Timeline LA I have spent the last two weeks improving Timeline LA and fixing bugs, designing and scripting a tutorial, and creating a new...

Apr 9, 2023
Gamecraft March Game Jam 2023
Last weekend, I participated in the Gamecraft March 2023 - "Redo" jam. It had the theme of redo, and for it, we made Timeline Miami, an...


Mar 13, 2023
Week of Godot Basics
Misc. Side Projects This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing...


Mar 6, 2023
Week of Autosaves and Intro to Godot
Syrup This week I implemented autosaves for Syrup. Misc. Side Projects I started learning the Godot game engine. I decided to learn...


Feb 26, 2023
Week of Saving
Syrup This week was spent creating the save system for Syrup so that the player could quit the game without losing progress. This will...
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