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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Week of Bug Fixing
Voidsinger This week was spent mostly fixing various bugs, most of which were part of the explosion system. Some time was also spent...
Mar 11, 2022


Week of Explosions
Voidsinger This week was mostly spent making a recursive explosion shadow tracing algorithm. The goal of this algorithm is to efficiently...
Mar 5, 2022


Week of the Developer Guide
Voidsinger This week I spent much of my time creating a developer guide and coding standards for the team. This is quite needed now that...
Feb 25, 2022


Week of Organization and Bug Fixing
Voidsinger This week was spent organizing the Github Projects, creating development procedures, and discussing organizational methods...
Feb 19, 2022
Week of Physics and Movement Control
Voidsinger This week was mostly spent reimplementing physics and movement control into the reflected version of Voidsinger. I don't have...
Feb 11, 2022
Week of Management
Voidsinger This week the Voidsinger team doubled in size gaining 6 new members. It was super exciting to gain new members, especially...
Jan 21, 2022


Week of Demo Release and Editor Utilities
Voidsinger This week we released the demo for Voidsinger which you can find here. It's awesome to have a build that we can show off and...
Jan 14, 2022
Week of Save Games and Refactor
Voidsinger This week was adding and improving save games for Voidsigner so that ships had persistent damage and could be repaired as well...
Dec 31, 2021


Week of Ship Design and UI
Voidsinger This week was spent creating enemy ship designs for the player to fight, Improving the game's UI, fixing a few major bugs, and...
Dec 24, 2021


Week of Demo Version
Voidsinger This week I worked on making the game playable for a demo. For this, I created a save game system, procedural galaxy map, and...
Dec 17, 2021
Week of Refactoring, Teaching, and Demo Version Work
Voidsinger This week I began the big refactor and was able to complete a refactor of the TGridMap before the upcoming project review...
Dec 10, 2021


Weeks of Code Reveiw
Voidsinger These past two weeks have been spent entirely on reviewing the code for Voidsinger. This is the first stage in the large...
Dec 3, 2021
Week of Preperations
This week was spent mostly preparing for Next week's 3to1 Studios: Slightly Touched game jam. This jam required all submissions to...
Nov 12, 2021
Week of Optimization, A New Member and Design
Voidsinger The week I continued my attempts at optimizing ships so that they could be built to larger sizes. Also, someone decided to...
Nov 5, 2021


Week of Tuning and Optimization
Voidsinger This week was spent tuning the movement system and optimizing the part grid. Work was also started on a new build UI; however,...
Oct 30, 2021


Week of Voidsong Redesign & Procedural Meshes
Voidsinger This week we decided to hammer out the Voidsong's design and found many major issues with it and thus we redesigned the...
Oct 22, 2021


Week of Collisions, Controls, & Custom Meshes
Voidsinger This week was spent entirely on Collisions, Controls, & Custom Meshes. Collisions I needed to calculate what forces would be...
Oct 16, 2021
Week of Sweeps
Voidsinger This week was spent mostly on creating a custom sweep function for the player ship. I needed to create a custom sweep function...
Oct 8, 2021
Week of Physics
Voidsinger This week I worked on reworking the physics system to be more accurate and fixed several bugs with the building and...
Sep 24, 2021


Week of Groundwork
Voidsinger The past week was spent working on the underlying mechanics of the game so that work on the gameplay itself can start. I added...
Sep 14, 2021
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