Week of Ship Design and UI
- Liam Healey
- Dec 24, 2021
- 1 min read
Updated: May 22, 2024
Voidsinger
This week was spent creating enemy ship designs for the player to fight, Improving the game's UI, fixing a few major bugs, and resuming the part grid refactor. The demo version for Voidsinger is practically complete, Just a few minor adjustments need to be made and then it will be ready for a demo release. Oh and Merry Christmas and happy holidays to anyone reading this!
Ship Designs
For the ship designs, each difficulty of enemy ship was given a budget and we aimed to get as close to that budget as possible. Below are the ships that I designed.
Difficulty 5

Difficulty 6

Difficulty 7

Difficulty 8

Difficulty 9


Difficulty 10

UI
The UI was in desperate need of improvement. Most of it was unformatted, ugly, and uncustomizable. I wanted to create a system that would allow for total player customization since our game has a lot of potential information that the player may or may not want to know so I created a window system. The UI is still rather ugly though as we lack any UI artists.
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