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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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A Hectic Month Indeed
This last month was the crazy busiest month of my life, but it's also been awesome. This month Clockwork Sword was released in early...
Apr 5


UI and Penrose Optimizations
Clockwork Sword In the most recent sprint, I created new UI for the death and victory screens including a prefab that can render...
Feb 23


Bug Fixes, Small Features, and Penrose Tiles
Clockwork Sword The last two weeks have been spent mostly on fixing a wide variety of small bugs, making small features, and optimizing...
Feb 10


Organization and Entering Beta
The last couple of weeks have been spent getting back into the swing of things and preparing for our beta sprints. I began by...
Jan 28


VFX & Volumetrics
Misc Side Project This week was spent setting up the environment for a 3D platformer. I wanted to make a mystical storm as the backdrop...
Dec 23, 2024


Animations and the Final Alpha Build
Clockwork Sword This week I finisehd hooking up the new animatoins for the player. I also implemented a wide varity of VFX including...
Dec 8, 2024


Getting the Art in
Clockwork Sword This week was spent mostly doing miscellaneous tasks, many of which involved getting new art assets functional and in...
Dec 1, 2024


All the Small Things
Clockwork Sword This week was spent on a wide variety of small tasks including remaking the weapons to match new specifications and...
Nov 25, 2024


Alpha Playtest
Clockwork Sword This last week was spent making finishing touches to the game for our alpha playtest and rescoping the game after...
Nov 19, 2024


Weapons & Charge Effect Refactors
Clockwork Sword This week, I was responsible for cleaning up a bunch of prototypes, porting them to the stable development branch, and...
Nov 10, 2024


Tutorials & Code Review
Clockwork Sword Tutorials This week the designers were getting into engine properly which meant that we needed to make tutorials for how...
Nov 3, 2024


Preproduction
Clockwork Sword Over the last three weeks, Clockwork Sword went through its preproduction phase. For this phase, I spent a large amount...
Oct 29, 2024


Code Review, Mentoring, & Beginnings of an Editor
Clockwork Sword Code Review This week our team had finally gotten through most of the organization, task management, and tangled...
Oct 7, 2024


Oh So Many Meetings
Clockwork Sword This week our team size doubled as we gained new members from the other prototypes that were cut. Additionally, we...
Sep 30, 2024


Gamecraft September 2024 Game Jam
This weekend I participated in the 48-hour Gamecraft January 2024 Â Game Jam, which had the theme of Snail's Pace. For it, using Godot we...
Sep 24, 2024


Prototype Development
Clockwork Sword The last two weeks have been spent on a prototype for a game called Clockwork Sword. The game is a 3D isometric dungeon...
Sep 16, 2024


Micro Star Command's Realse & Pitches
Micro Star Command The game is now available for sale on both teams and itch!🎉 It has been a ton of work and I'm proud of the result,...
Aug 30, 2024


Store Page & Playtests
Micro Star Command Over the last two weeks, I finished up the Steam store page by creating the rest of the promotional art, writing the...
Aug 19, 2024


Trailers & Promotional Art
Micro Star Command Trailer This week was spent mostly on creating the trailer for the Steam release of the game. I attempted to follow...
Aug 5, 2024
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