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All the Small Things
Clockwork Sword
This week was spent on a wide variety of small tasks including remaking the weapons to match new specifications and refactoring the projectiles to make them more versatile and consistent with the rest of the attack system.

I also spent a bunch of time on asset management and cleaning up our branches, purging unused files, and otherwise making things easier to find.
I also imported and cleaned up the workbench 3D model, and incorporated it in-game with new scrolling mechanics

I also helped finish several of the bosses' attacks and got it to a place where it was playable.

I also continued my work as lead and assigned tasks, led meetings, mentored other engineers, organized notes, and more.
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