top of page
Gameplay Programmer
Featured Posts
Some of my most detailed posts with lots of details, code snippets, and more.
All Posts
The compleate collection of all of the blog posts I've made over the last 4 years.
Filter By Project
Search


Feb 23
UI and Penrose Optimizations
Clockwork Sword In the most recent sprint, I created new UI for the death and victory screens including a prefab that can render...


Feb 10
Bug Fixes, Small Features, and Penrose Tiles
Clockwork Sword The last two weeks have been spent mostly on fixing a wide variety of small bugs, making small features, and optimizing...


Jan 28
Organization and Entering Beta
The last couple of weeks have been spent getting back into the swing of things and preparing for our beta sprints. I began by...

Dec 23, 2024
VFX & Volumetrics
Misc Side Project This week was spent setting up the environment for a 3D platformer. I wanted to make a mystical storm as the backdrop...

Dec 8, 2024
Animations and the Final Alpha Build
Clockwork Sword This week I finisehd hooking up the new animatoins for the player. I also implemented a wide varity of VFX including...

Dec 1, 2024
Getting the Art in
Clockwork Sword This week was spent mostly doing miscellaneous tasks, many of which involved getting new art assets functional and in...

Nov 25, 2024
All the Small Things
Clockwork Sword This week was spent on a wide variety of small tasks including remaking the weapons to match new specifications and...


Nov 19, 2024
Alpha Playtest
Clockwork Sword This last week was spent making finishing touches to the game for our alpha playtest and rescoping the game after...


Nov 10, 2024
Weapons & Charge Effect Refactors
Clockwork Sword This week, I was responsible for cleaning up a bunch of prototypes, porting them to the stable development branch, and...


Nov 3, 2024
Tutorials & Code Review
Clockwork Sword Tutorials This week the designers were getting into engine properly which meant that we needed to make tutorials for how...

Oct 29, 2024
Preproduction
Clockwork Sword Over the last three weeks, Clockwork Sword went through its preproduction phase. For this phase, I spent a large amount...

Oct 7, 2024
Code Review, Mentoring, & Beginnings of an Editor
Clockwork Sword Code Review This week our team had finally gotten through most of the organization, task management, and tangled...

Sep 30, 2024
Oh So Many Meetings
Clockwork Sword This week our team size doubled as we gained new members from the other prototypes that were cut. Additionally, we...

Sep 16, 2024
Prototype Development
Clockwork Sword The last two weeks have been spent on a prototype for a game called Clockwork Sword. The game is a 3D isometric dungeon...

Aug 30, 2024
Micro Star Command's Realse & Pitches
Micro Star Command The game is now available for sale on both teams and itch!🎉 It has been a ton of work and I'm proud of the result,...

Aug 19, 2024
Store Page & Playtests
Micro Star Command Over the last two weeks, I finished up the Steam store page by creating the rest of the promotional art, writing the...


Aug 5, 2024
Trailers & Promotional Art
Micro Star Command Trailer This week was spent mostly on creating the trailer for the Steam release of the game. I attempted to follow...

Jul 28, 2024
Oh So Many Visual Improvements
Micro Star Command I have spent the last 3 weeks working on making the game look much better, primarily by overhauling the UI, galaxy...

Jul 7, 2024
Research, Achievements, & C++ Refactor
Micro Star Command This week I wanted to add proper meta-progression to the game so I designed and implemented two systems. The research...

Jul 1, 2024
Tutorial Improvements & Small Stuff
Micro Star Command This week I worked on improving the tutorial so that it relies less on a big wall of text and more on smaller dynamic...
Filter By Category
bottom of page