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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Mar 6, 2023
Week of Autosaves and Intro to Godot
Syrup This week I implemented autosaves for Syrup. Misc. Side Projects I started learning the Godot game engine. I decided to learn...


Feb 26, 2023
Week of Saving
Syrup This week was spent creating the save system for Syrup so that the player could quit the game without losing progress. This will...

Feb 13, 2023
Week of Blockouts and Improved UI
Misc. Side Projects This last week was spent finishing the blockout for the wooden toy space habitat scene I'm making. Syrup I also spent...

Jan 16, 2023
Week of Resource Refactoring and UI Creation
Syrup A large part of this last week was spent refactoring resource sinks to be more versatile and able to replace the large quantities...

Jan 8, 2023
Week of Parameterization
Syrup This week was spent exposing and creating parameters for the resource system and using those to balance the game.

Jan 1, 2023
Week of New Mechanic Implementation
Syrup This week was spent working on implementing the plant resource production and distribution system as well as the UI necessary to...


Dec 18, 2022
Week of Balancing and Modeling
Syrup This week was spent balancing the map I created last week, getting it playtested, and creating two new trash models. The...

Dec 12, 2022
Week of Level Design
Syrup This week was spent designing the first level for Syrup. In addition to level designing, I also established a basic balance and...

Nov 20, 2022
Week of Tile abilities and Trash Models
Syrup This week I finished implementing the early game abilities for both trash and plants including the pesticide's ability to prevent...


Nov 13, 2022
Week of Map Creation Pipeline and Tile Abilities
Syrup This week I spent time improving several utilities I made for map creation and added new classes for obstacles and bodies of water...

Nov 6, 2022
Week of Merging, Bug Fixing, and Halloween Scene
Syrup This week was spent merging several branches on the Syrup repo and making sure the features developed independently worked...

Oct 31, 2022
Weeks of Plant Models & Color Pallets
Syrup Over the last two weeks, I've created 3 models for different plants and started a model for the rubble in Syrup. In addition, I...


Oct 16, 2022
Week of Health Bars
Syrup This week was spent implementing health bars and fixing and refinancing the UI system.

Oct 11, 2022
Week of Shrub Model and UI System Framework
Syrup This week I created a model for the shrub, created damage animations for plants, created a system for creating user interface...


Oct 2, 2022
Week of Trash, Turn Management, & Blueprint Interfacing
Syrup This week I implemented most of the features relating to the base trash class in the game. I also created the system that would...


Sep 25, 2022
Weeks of Tile Affecters and Plants
Syrup The last two weeks have been spent setting up a system for affecting tiles that could be reused for a multitude game systems and...


Sep 11, 2022
Week of Tiles
Syrup This week was spent mostly on creating the base tile system for Syrup. The goal of this tile system was to make it as easy as...

Sep 4, 2022
Week of Recruiting
Syrup This week was primarily spent recruiting new members to the Syrup team and starting on the basic grid functionality for the game....


Jun 17, 2022
Week of Editor Tools & Design Documentation
Level Generator Plugin This week was spent mostly on improving the terrain tile editor for my procedural generation system. Terrain Tile...
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