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Week of Map Creation Pipeline and Tile Abilities

  • Writer: Liam Healey
    Liam Healey
  • Nov 13, 2022
  • 1 min read

Updated: May 22, 2024

Syrup

This week I spent time improving several utilities I made for map creation and added new classes for obstacles and bodies of water that would be needed to decorate the level and restrict player movement. I also spent time implementing several of the special abilities for the plants and trash.


Map Creation Pipeline

I made it so that trash spawning volumes were more visible, gave them an icon, and widened the allowable range of spawning frequencies. I made it so the ground planes could be controlled via the 3D widget instead of manually entering values into variables. In addition, I created a universal class for obstacles & bodies of water that would automatically use the given mesh to generate the grid locations it takes up.


Tile Abilities

I implemented the Grass's ability to increase player speed, the Bramble's ability to decrease trash damage areas, and the Rotting Pile's ability to grow its range when it kills a plant. In implementing all of these I also spent a good amount of time bug-fixing and improving my tile effect & labeling system.



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