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Week of Trash, Turn Management, & Blueprint Interfacing
- Liam Healey
- Oct 2, 2022
- 1 min read
Updated: May 22, 2024
Syrup
This week I implemented most of the features relating to the base trash class in the game. I also created the system that would handle the player's turn and controlling how the non-player objects will act during their turns. I also started creating and implementing blueprint functions and level sequences for controlling the visual effect related to various in game events so that those could be more easily edited by artists and designers.
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