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Week of New Mechanic Implementation
- Liam Healey
- Jan 1, 2023
- 1 min read
Updated: May 22, 2024
Syrup
This week was spent working on implementing the plant resource production and distribution system as well as the UI necessary to control this system. This system will hopefully resolve much of the game's monotony and is ready for playtesting. When designing this system I decided to make each resource an object that stores what it was produced by and what it is allocated to. In addition, I decided to use interfaces for resource sinks and faucets so that anything could become one, thus leading to a more flexible architecture.

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