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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Feb 10
Bug Fixes, Small Features, and Penrose Tiles
Clockwork Sword The last two weeks have been spent mostly on fixing a wide variety of small bugs, making small features, and optimizing...

Dec 23, 2024
VFX & Volumetrics
Misc Side Project This week was spent setting up the environment for a 3D platformer. I wanted to make a mystical storm as the backdrop...

Aug 30, 2024
Micro Star Command's Realse & Pitches
Micro Star Command The game is now available for sale on both teams and itch!🎉 It has been a ton of work and I'm proud of the result,...


Mar 4, 2024
Our First Playtest & Ripples
Immunity Wars This week was our first playtest. To prepare for I did a ton of bug fixing and general housekeeping. Plus I also did a...

Feb 25, 2024
Organization, and the First Scenarios
Immunity Wars This week I did a lot more general housekeeping and bug-fixing for the project. One of the things I spent a good amount of...

Apr 23, 2023
Week of Blockout Replacement and Bug Fixes
Misc. Side Projects The first half of this week was spent replacing the blockouts I made several months ago for my wooden toy O'Neill...


Mar 13, 2023
Week of Godot Basics
Misc. Side Projects This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing...

Feb 13, 2023
Week of Blockouts and Improved UI
Misc. Side Projects This last week was spent finishing the blockout for the wooden toy space habitat scene I'm making. Syrup I also spent...

Feb 5, 2023
Week of Blockouts
Misc. Side Projects This week was mostly spent on creating several building blockouts for my scene and arranging them. I spent a bit too...

Jan 29, 2023
Week of Polish & Blockouts
This week was spent polishing and adding finishing touches to Sugar High Noon after the jam had finished. Improvements included bug...

Dec 7, 2022
Week of Brick Testing Simulator
Misc. Side Projects Over the course of the last two weeks, I created a Brick Testing Simulator as part of a multimodal project for a...

Nov 20, 2022
Week of Tile abilities and Trash Models
Syrup This week I finished implementing the early game abilities for both trash and plants including the pesticide's ability to prevent...

Nov 6, 2022
Week of Merging, Bug Fixing, and Halloween Scene
Syrup This week was spent merging several branches on the Syrup repo and making sure the features developed independently worked...

Oct 31, 2022
Weeks of Plant Models & Color Pallets
Syrup Over the last two weeks, I've created 3 models for different plants and started a model for the rubble in Syrup. In addition, I...

Oct 25, 2022
Gamecraft October Jam 2022
This weekend I participated in the Gamecraft October Jam, which had the theme Hollow. The jam had 100 participants and 11 submissions....


Sep 25, 2022
Weeks of Tile Affecters and Plants
Syrup The last two weeks have been spent setting up a system for affecting tiles that could be reused for a multitude game systems and...

Aug 23, 2022
Week of Floating Island Generation
Misc. Side Projects This week I continued my work on tree generation and reworked it to be better organized and to work with point clouds...


Aug 13, 2022
Week of Protocol Xeno's Ship & Tree Generation.
Protocol Xeno This week I spent some time adding finishing touches to Protocol Xeno and submitting the game to Value for review. It was...

Jul 21, 2022
Weeks of Geometry Nodes and Trailer Creation
Over the last two weeks, I refactored some of my procedural generation tool, created a simple pixel art post-process shader, started...
Nov 12, 2021
Week of Preperations
This week was spent mostly preparing for Next week's 3to1 Studios: Slightly Touched game jam. This jam required all submissions to...
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