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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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A Hectic Month Indeed
This last month was the crazy busiest month of my life, but it's also been awesome. This month Clockwork Sword was released in early...
Apr 5


Bug Fixes, Small Features, and Penrose Tiles
Clockwork Sword The last two weeks have been spent mostly on fixing a wide variety of small bugs, making small features, and optimizing...
Feb 10


VFX & Volumetrics
Misc Side Project This week was spent setting up the environment for a 3D platformer. I wanted to make a mystical storm as the backdrop...
Dec 23, 2024


Micro Star Command's Realse & Pitches
Micro Star Command The game is now available for sale on both teams and itch!🎉 It has been a ton of work and I'm proud of the result,...
Aug 30, 2024


Our First Playtest & Ripples
Immunity Wars This week was our first playtest. To prepare for I did a ton of bug fixing and general housekeeping. Plus I also did a...
Mar 4, 2024


Organization, and the First Scenarios
Immunity Wars This week I did a lot more general housekeeping and bug-fixing for the project. One of the things I spent a good amount of...
Feb 25, 2024


Week of Blockout Replacement and Bug Fixes
Misc. Side Projects The first half of this week was spent replacing the blockouts I made several months ago for my wooden toy O'Neill...
Apr 23, 2023


Week of Godot Basics
Misc. Side Projects This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing...
Mar 13, 2023


Week of Blockouts and Improved UI
Misc. Side Projects This last week was spent finishing the blockout for the wooden toy space habitat scene I'm making. Syrup I also spent...
Feb 13, 2023


Week of Blockouts
Misc. Side Projects This week was mostly spent on creating several building blockouts for my scene and arranging them. I spent a bit too...
Feb 5, 2023


Week of Polish & Blockouts
This week was spent polishing and adding finishing touches to Sugar High Noon after the jam had finished. Improvements included bug...
Jan 29, 2023


Week of Brick Testing Simulator
Misc. Side Projects Over the course of the last two weeks, I created a Brick Testing Simulator as part of a multimodal project for a...
Dec 7, 2022


Week of Tile abilities and Trash Models
Syrup This week I finished implementing the early game abilities for both trash and plants including the pesticide's ability to prevent...
Nov 20, 2022


Week of Merging, Bug Fixing, and Halloween Scene
Syrup This week was spent merging several branches on the Syrup repo and making sure the features developed independently worked...
Nov 6, 2022


Weeks of Plant Models & Color Pallets
Syrup Over the last two weeks, I've created 3 models for different plants and started a model for the rubble in Syrup. In addition, I...
Oct 31, 2022


Gamecraft October Jam 2022
This weekend I participated in the Gamecraft October Jam, which had the theme Hollow. The jam had 100 participants and 11 submissions....
Oct 25, 2022


Weeks of Tile Affecters and Plants
Syrup The last two weeks have been spent setting up a system for affecting tiles that could be reused for a multitude game systems and...
Sep 25, 2022


Week of Floating Island Generation
Misc. Side Projects This week I continued my work on tree generation and reworked it to be better organized and to work with point clouds...
Aug 23, 2022


Week of Protocol Xeno's Ship & Tree Generation.
Protocol Xeno This week I spent some time adding finishing touches to Protocol Xeno and submitting the game to Value for review. It was...
Aug 13, 2022


Weeks of Geometry Nodes and Trailer Creation
Over the last two weeks, I refactored some of my procedural generation tool, created a simple pixel art post-process shader, started...
Jul 21, 2022
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