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Gamecraft October Jam 2022

  • Writer: Liam Healey
    Liam Healey
  • Oct 25, 2022
  • 1 min read

Updated: May 22, 2024

This weekend I participated in the Gamecraft October Jam, which had the theme Hollow. The jam had 100 participants and 11 submissions. The game my team made for the jam was Pipe Dream, a puzzle game about building pipes so the correct amount of air reaches instruments at the right time.

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The game did not turn out well. None of the level designing made it into the game, the UI was incomplete, the building mechanics were janky, and much the art was either unmade or unimplemented. This is probably one of the worst flops I've had in a while.


Much of this was a result of the amount of time it took to hammer out the mechanics of the game. This mean that while the programmers were implementing systems like the shop and airflow those mechanic were changing resulting in work needing to be redon and in features being missing. Starting paper prototyping levels and puzzles much earlier in the jam would have greatly helped with this.


There were also a few issues with communications as several people didn't express their availably times as well as people not knowing what mechanics of the game actually are. In addition some team members were left out of important dissuasions due to them having to work remotely.

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