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Week of Godot Basics
- Liam Healey
- Mar 13, 2023
- 1 min read
Updated: May 22, 2024
Misc. Side Projects
This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing work on the game I started at the end of last week. For it, I improved the movement system to be more responsive and based on the boids algorithm inorder to ensure proper unit cohesion. I also improved the weapons to have aim assist. I also created an enemy spawner and a UI to allow the player to upgrade themselves by spawning more enemies when above a certain threshold. The game is in desperate need of balance as most of the spawn rates and level-ups are not even in the right ballpark, and more enemy varieties are still needed.
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