top of page

Week of Godot Basics

  • Writer: Liam Healey
    Liam Healey
  • Mar 13, 2023
  • 1 min read

Updated: May 22, 2024

Misc. Side Projects

This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing work on the game I started at the end of last week. For it, I improved the movement system to be more responsive and based on the boids algorithm inorder to ensure proper unit cohesion. I also improved the weapons to have aim assist. I also created an enemy spawner and a UI to allow the player to upgrade themselves by spawning more enemies when above a certain threshold. The game is in desperate need of balance as most of the spawn rates and level-ups are not even in the right ballpark, and more enemy varieties are still needed.




Commentaires


bottom of page