Organization, and the First Scenarios
Updated: May 22, 2024
Immunity Wars
This week I did a lot more general housekeeping and bug-fixing for the project. One of the things I spent a good amount of time on was reorganizing the entire project since it had become quite a mess with inconsistent naming and folders. I reorganize the whole project into folders based on discipline (artists, designers, sound designers/composers, and programmers), utilizing Godot's folder coloring to make it even easier to read at a glance.
Before After
I also did a bunch of general UX improvements like adding controls for selecting the next unit, auto panning, skipping turns, and enemy turn speed options.
I also started doing level and balancing this week, though the levels are barely balanced as in the process of making them I discovered a host of bugs.
Misc. Side Projects
This week I started to work properly on a short film/machinima that I am with a team in UE5 for one of my classes. The premise is basically "The Tortoise and the Hare" told using spec ops soldiers completing a mission instead of animals racing. I set up the initial background environment of an overgrown abandoned city at night using asset packs and the megascan library.
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