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Week of Level Design
- Liam Healey
- Dec 12, 2022
- 1 min read
Updated: May 22, 2024
Syrup
This week was spent designing the first level for Syrup. In addition to level designing, I also established a basic balance and tested the level repeatedly to ensure it was beatable. In this process, several bugs were found and fixed. My goal when balancing was to make it so that there was some challenge to figuring out which plant would work to get past the trash, but ensuring it was never too tedious to get past any one area. The level is mostly finished with just two areas needing to be tested to ensure their beatability.

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