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Week of Demo Release and Editor Utilities

  • Writer: Liam Healey
    Liam Healey
  • Jan 14, 2022
  • 1 min read

Updated: May 22, 2024

Voidsinger

This week we released the demo for Voidsinger which you can find here. It's awesome to have a build that we can show off and get playtesters for; however, it is very rough around the edges with no tutorial or tooltips. It is also quite ugly due to our team's lack of 2D artists though we should be getting an influx of new members soon. We are planning on pushing out a UI UX update next week that adds a tutorial and tooltips to make the game playable. After that, we will be focusing on making our demo into a proper game with progression and consequences. The Voidsinger refactor has also been continuing in the background and I finished up an editor utility widget for creating and editing parts.


Part Editor

Previously editing parts were tedious and hard for designers. First, the designer would have to find or create a part blueprint in the content drawer, and then they had to edit its default properties. They were also unable to edit the logic or functionality of a part in any way. Editing the shape of the part was painstaking. The designer could either manually add coordinates to a set variable or use an external python script to parse an image into a format that could be pasted into the set variable. My new editor utility moves all of this functionality into one place and will make part creation significantly easier.


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