Input Handling, Code Guidelines, Animations, & More
- Liam Healey
- Sep 23, 2023
- 1 min read
Updated: May 22, 2024
Elemental Engagements
Last week, I implemented split-screen keyboard/controller input for Elemental engagement. Additionally, I wrote out a series of general guidelines and tips for the other programmers on my team since they were new to Unity and somewhat new to game programming as a whole. I also wrote tips on implementing the classes I architected in response to the first attempts at implementation of them.

This week I implemented the unit animation state machines and their interface with the rest of the components. I also implemented the Abilities cooldown hud, team color highlights, AOE attack, the move to command, a guard location behavior, and a utility component to allow for other game objects to listen for on collision/trigger enter/exit events.
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