top of page

A New Project

  • Writer: Liam Healey
    Liam Healey
  • Sep 11, 2023
  • 1 min read

Updated: May 22, 2024

A few days after my last post, I wrapped up my work on Cardificer which mostly consisted of bug fixes. While the project is still being worked on by a few others, I decided that it would be best to step down so I could focus on school and the game I will be developing for it.

Elemental Engagements

This week, development began for the aforementioned game. It is called Elemental Engagement, and it is a split-screen PVP RTS where there are 3 types of units (rock paper scissors style) that can be used to attack or may be sacrificed to gain favor for their respective faction which will better versions of the unit and eventual a power the player can use to do things like placing mountains or damaging units in an area.

The other programmers for my team are new to Unity and thus spent this week independently learning its basics, and thus didn't want me to start on the game proper. So I spent this week designing the codebase by going through and creating all the classes and their public/editor-exposed members that we would need for the prototype.

The aim of designing it was to make the unity learning process easier and to allow for a complete asset list from the start, which should greatly speed up production in the future. It also allowed me to ensure all of the systems were done in an expandable and modular fashion.



Comments


bottom of page