Week of Status Effects and Reorganization
- Liam Healey
- May 24, 2023
- 1 min read
Updated: May 22, 2024
Cardificer
This week was spent making status effects reorganizing the file structure of our project, bug fixing, and creating icons for various editor assets.
For the status effect, I made the system such that the effects of the status are entirely controlled within the effect script. To do this I made it so that anything that can be modified, like movement speed sends out queries for modifications that can be responded to by anything. This system allows me to make status effects by only editing one file despite them having the capability of interacting with nearly any in-game system.
Since we are using a huge variety of scriptable objects to control our cards, status effects, attacks, and more, I made icons so that they could be easily distinguishable.
Without Icons:

With Icons:

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