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Week of Minibosses & UI
- Liam Healey
- Jul 27, 2023
- 1 min read
Updated: May 22, 2024
Cardificer
This week I spent a good amount of time designing and implementing the game's 3 minibosses: A goblin chief that was a stack of goblins that would have the bottom goblin knocked off as it lost health. A grand magi that would shoot a variety of attacks and quickly move around the player. A blob that would shoot projectiles that would intern spawn enemies.
I also started work on the UI this week. I started by reworking a menu manager that had been made to allow menus to be created independently rather than always having to edit a single manager file for every new menu. I also implemented a loading screen and started on the new/continue game screen.
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