Gamecraft September 2022 Game Jam
- Liam Healey
- Sep 18, 2023
- 1 min read
Updated: May 22, 2024
This weekend I participated in the 48-hour GameCraft September 2023: LATE START jam. For it, I worked with a team of two others to create Dodging Time, a shooter about dodging bullets to get upgrades. The game was made in UE5 with heavy use of asset packs for models, sound, and music.

I think the jam went really well as the game was fully complete by the end of it and mostly bug-free. It is also the most visually appealing game I've worked on to date and one of the most polished.
A large part of the impressive visuals of the game was due to our use of asset packs, which is something I've never really done before, but this game really showed me how effective they can be.
Additionally, code-wise the game went really smoothly likely due to me being the only coder (with the exception of some minor audio implementation) and due to Unreal's many built-in components like the projectile, flying pawn, and character movement.
As for the design I was able to very quickly come up with the initial idea, and then refine it by answering questions and coming up with example scenarios in response to one of my teammate's questions all in about an hour allowing us to start work sooner. Though the idea wasn't the most creative or unique, it was super easy to make.
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