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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Objectives, Reactions, Music, and More; Oh My
Immunity Wars This week for Immunity Wars I created a lot of smaller mechanics so that next week we can start prototyping properly. I...
Feb 19, 2024


Week of the Minimum Playable
Immunity Wars This week I was aiming to get all gameplay systems in and working, so we could start creating units and playtesting as soon...
Feb 11, 2024


Prototyping
Immunity Wars We started on the prototype for our game. I implemented the ability system which allowed us to easily create new abilities,...
Feb 4, 2024


Gamecraft January 2024 Game Jam
This weekend I participated in the 48-hour Gamecraft January 2024 Game Jam, which had the theme of Freeze. For it, using Unity we created...
Jan 29, 2024


Pitches & Paper Prototypes
Immunity Wars This week, the team I had worked on Elemental Engagements with started a new production cycle to build an alternate/serious...
Jan 29, 2024


Balancing & Profiling
The Ceros Project This week was mostly spent balancing, bug fixing, and optimizing The Ceros Project. I fixed up several bugs relating to...
Jan 21, 2024


Tutorial & Minimap
The Ceros Project This week I rewrote most of the tutorial since the old version had proved extremely ineffective when playtested. My...
Jan 15, 2024


UI Art
The Ceros Project This week I worked on improving the UI. First I made a concept for what I wanted the HUD to look like (taking...
Jan 7, 2024


Elemental Engagements' Ship & Procedural Generation
Elemental Engagements Last week I made a final few bug fixes to the game and uploaded the build to Steam for review. The build is...
Dec 30, 2023


Bug Fixes & Settings
Elemental Engagements This was the last week before our final build deadline, so it was mostly focused on doing a huge number of bug...
Dec 19, 2023


Game Guide & Refactoring
The Ceros Project I started refactoring how I was doing the procedural generation so that it could be more modular code-wise & also allow...
Dec 11, 2023


Procedural Generation & Bug Massacre
Elemental Engagements By the end of this week, we needed to have our game in a state where we could record a trailer for it. This means...
Dec 4, 2023


More Hud Improvements & Procedural Generation
Elemental Engagements This week I continued improving the HUD for Elemental Engagements. I rearranged the favor bars, added a background...
Nov 26, 2023


Hud Improvemnts
Elemental Engagements This week I made some major improvements to the HUD including adding a mini map, redoing the human favor bar, and...
Nov 20, 2023


Tutorials & Playtests
Elemental Engagements This week, I did a lot of bug fixing for Elemental Engagements as our vertical slice playtest was this week....
Nov 13, 2023


Gamecraft November 2023 Game Jam
This weakened I participated in the 48-hour GameCraft and Crimson Gaming November 2023 Game Jam which had the theme of Agility. For it,...
Nov 13, 2023


UI & Input Refactoring
Elemental Engagements This week for Elemental Engagement, I finished up the HUD by adding the ability selector, human favor bar, and...
Nov 5, 2023


UI Art, Building Models, & Progression
The Ceros Project This week I made a good bit of progress on my side project. I implemented the progression system which meant that after...
Oct 29, 2023


Icons, UI, & Unit Commands
The Ceros Project This week I spent a bunch of time creating progression & UI for my side project. I also spent time creating colonist...
Oct 22, 2023


Combat, Navigation, & Map Decoration
The Ceros Project This week I worked a bit more on my space colony side project. I implemented combat and enemy spawning. I then spent a...
Oct 15, 2023
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