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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Feb 4, 2024
Prototyping
Immunity Wars We started on the prototype for our game. I implemented the ability system which allowed us to easily create new abilities,...

Jan 29, 2024
Gamecraft January 2024 Game Jam
This weekend I participated in the 48-hour Gamecraft January 2024 Game Jam, which had the theme of Freeze. For it, using Unity we created...

Jan 29, 2024
Pitches & Paper Prototypes
Immunity Wars This week, the team I had worked on Elemental Engagements with started a new production cycle to build an alternate/serious...

Jan 21, 2024
Balancing & Profiling
The Ceros Project This week was mostly spent balancing, bug fixing, and optimizing The Ceros Project. I fixed up several bugs relating to...


Jan 15, 2024
Tutorial & Minimap
The Ceros Project This week I rewrote most of the tutorial since the old version had proved extremely ineffective when playtested. My...

Jan 7, 2024
UI Art
The Ceros Project This week I worked on improving the UI. First I made a concept for what I wanted the HUD to look like (taking...

Dec 30, 2023
Elemental Engagements' Ship & Procedural Generation
Elemental Engagements Last week I made a final few bug fixes to the game and uploaded the build to Steam for review. The build is...

Dec 19, 2023
Bug Fixes & Settings
Elemental Engagements This was the last week before our final build deadline, so it was mostly focused on doing a huge number of bug...

Dec 11, 2023
Game Guide & Refactoring
The Ceros Project I started refactoring how I was doing the procedural generation so that it could be more modular code-wise & also allow...

Dec 4, 2023
Procedural Generation & Bug Massacre
Elemental Engagements By the end of this week, we needed to have our game in a state where we could record a trailer for it. This means...

Nov 26, 2023
More Hud Improvements & Procedural Generation
Elemental Engagements This week I continued improving the HUD for Elemental Engagements. I rearranged the favor bars, added a background...

Nov 20, 2023
Hud Improvemnts
Elemental Engagements This week I made some major improvements to the HUD including adding a mini map, redoing the human favor bar, and...

Nov 13, 2023
Tutorials & Playtests
Elemental Engagements This week, I did a lot of bug fixing for Elemental Engagements as our vertical slice playtest was this week....

Nov 13, 2023
Gamecraft November 2023 Game Jam
This weakened I participated in the 48-hour GameCraft and Crimson Gaming November 2023 Game Jam which had the theme of Agility. For it,...

Nov 5, 2023
UI & Input Refactoring
Elemental Engagements This week for Elemental Engagement, I finished up the HUD by adding the ability selector, human favor bar, and...

Oct 29, 2023
UI Art, Building Models, & Progression
The Ceros Project This week I made a good bit of progress on my side project. I implemented the progression system which meant that after...


Oct 22, 2023
Icons, UI, & Unit Commands
The Ceros Project This week I spent a bunch of time creating progression & UI for my side project. I also spent time creating colonist...


Oct 15, 2023
Combat, Navigation, & Map Decoration
The Ceros Project This week I worked a bit more on my space colony side project. I implemented combat and enemy spawning. I then spent a...

Oct 8, 2023
The First Playtest & a Side Project
Elemental Engagements Last Wednesday was the initial prototype deadline and playtest for elemental engagement. To prepare for it, I spent...


Oct 1, 2023
Unit Commands, Victory, & Projectiles
Elemental Engagements I spent this last week working on Elemental Engagement by implementing unit commands such as sacrifice to the...
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