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Prototyping
- Liam Healey
- Feb 4, 2024
- 1 min read
Updated: May 22, 2024
Immunity Wars
We started on the prototype for our game. I implemented the ability system which allowed us to easily create new abilities, whose ranges and areas of effect can be customized and modified independently of the effect of the ability. Abilities include movement, attacks, spawning, and changing unit type.
I also created some temporary tiles & unit sprites, ability animations, parallax layers, and simple camera controls to give some context to the prototype.
I also created a host of icons for all of our custom node classes to make editing and creating scenes much easier.
I've also begun on the Hud by implementing a pair of simple tooltips. One for the selected unit, and the other for the hovered tile.
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