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UI Art, Building Models, & Progression

  • Writer: Liam Healey
    Liam Healey
  • Oct 29, 2023
  • 1 min read

Updated: May 22, 2024

The Ceros Project

This week I made a good bit of progress on my side project. I implemented the progression system which meant that after a certain number of Colonists were created by the player, the player would get the option to pick new buildings to place to get more colonists. I also did an initial balance pass getting vaguely reasonable numbers in all of the places. Additionally, I made a ton of small features, improvements, and bug fixes, so the game is now playable, though far too hard and a bit jank.


To implement the progression I needed to create UI and icons for each of the buildings but I didn't want to manually make icons so I wrote a script in Blender to automatically frame and render buildings then a material in Unreal that would add outlines.


I also needed to make a bunch more building models here are all the models I've made for the game so far:



Elemental Engagements

For Elemental Engagement, I have found myself in the position of UI artist so I spent a ton of time making art for the favor meter, which I also refactored the code for. I made quite a few iterations:



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