More Hud Improvements & Procedural Generation
- Liam Healey
- Nov 26, 2023
- 1 min read
Updated: May 22, 2024
Elemental Engagements
This week I continued improving the HUD for Elemental Engagements. I rearranged the favor bars, added a background for the spawn rate indication, added indications for the max number of abilities that can be unlocked in each tier, color-coded each players' HUDs, and improved health bars & capture bars.

The Ceros Project
I wanted to work on something algorithm intensive so I decided to start work on a procedural level generator even though the game doesn't need one. For it, I plan on carving paths through tall cliff walls. I will do this by first painting the open areas I want onto a render target and then spawning the walls on every pixel that is the default color. So far I have gotten painting the caverns (large open spaces that will act as nodes in the cliff network and as locations where things like ore and bug nests will spawn) onto the render target working.



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