Search
Procedural Generation & Bug Massacre
- Liam Healey
- Dec 4, 2023
- 1 min read
Updated: May 22, 2024
Elemental Engagements
By the end of this week, we needed to have our game in a state where we could record a trailer for it. This means that the whole week was spent polishing and bug fixing. The things I did include: fixing health bars, creating a dynamic bridge creation script, updating contextual controls to detect what is under the cursor, camera movement rework, animation fixes, UI art for the minimaps, and much more.
The Ceros Project
I spent a little time this week adding to the procedural generator that I started last week. I made it generate ravines that connect the caverns and made it spawn wall meshes.
Comments