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Procedural Generation & Bug Massacre

  • Writer: Liam Healey
    Liam Healey
  • Dec 4, 2023
  • 1 min read

Updated: May 22, 2024

Elemental Engagements

By the end of this week, we needed to have our game in a state where we could record a trailer for it. This means that the whole week was spent polishing and bug fixing. The things I did include: fixing health bars, creating a dynamic bridge creation script, updating contextual controls to detect what is under the cursor, camera movement rework, animation fixes, UI art for the minimaps, and much more.


The Ceros Project

I spent a little time this week adding to the procedural generator that I started last week. I made it generate ravines that connect the caverns and made it spawn wall meshes.


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