Week of the Minimum Playable
Updated: May 22, 2024
Immunity Wars
This week I was aiming to get all gameplay systems in and working, so we could start creating units and playtesting as soon as possible, and was successful. To accomplish this I refactored my tile system to better utilize the built-in functionality of Godot's tile map, created a spawn manager, made health bars, implemented ability selection, made the energy system, created an ability range preview manager, and simple enemy AI.
I also had some spare time while waiting for another programmer to complete their task, so I implemented persistent settings including volume, rebindable keys, and window mode. I also made the main menu with a dynamic background, campaign selector, and scenario selector. Additionally, I made a pause menu that linked to both.
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