top of page

Week of the Minimum Playable

Writer: Liam HealeyLiam Healey

Updated: May 22, 2024

Immunity Wars

This week I was aiming to get all gameplay systems in and working, so we could start creating units and playtesting as soon as possible, and was successful. To accomplish this I refactored my tile system to better utilize the built-in functionality of Godot's tile map, created a spawn manager, made health bars, implemented ability selection, made the energy system, created an ability range preview manager, and simple enemy AI.



I also had some spare time while waiting for another programmer to complete their task, so I implemented persistent settings including volume, rebindable keys, and window mode. I also made the main menu with a dynamic background, campaign selector, and scenario selector. Additionally, I made a pause menu that linked to both.


Comments


bottom of page