top of page
Gameplay Programmer
Featured Posts
Some of my most detailed posts with lots of details, code snippets, and more.
All Posts
The compleate collection of all of the blog posts I've made over the last 4 years.
Filter By Project
Search

Feb 20, 2023
Gamecraft February Jam 2023
This weekend I participated in the Gamecraft February 2023 Jam which had a theme of "Three's a Crowd." For this jam, my team and I made...

Feb 13, 2023
Week of Blockouts and Improved UI
Misc. Side Projects This last week was spent finishing the blockout for the wooden toy space habitat scene I'm making. Syrup I also spent...

Feb 5, 2023
Week of Blockouts
Misc. Side Projects This week was mostly spent on creating several building blockouts for my scene and arranging them. I spent a bit too...

Jan 29, 2023
Week of Polish & Blockouts
This week was spent polishing and adding finishing touches to Sugar High Noon after the jam had finished. Improvements included bug...

Jan 23, 2023
Gamecraft January Jam 2023
This weekend I participated in the Gamecraft January 2023 which had the theme of Leave it Behind. For this jam, we made Sugar High Noon,...

Jan 16, 2023
Week of Resource Refactoring and UI Creation
Syrup A large part of this last week was spent refactoring resource sinks to be more versatile and able to replace the large quantities...

Jan 8, 2023
Week of Parameterization
Syrup This week was spent exposing and creating parameters for the resource system and using those to balance the game.

Jan 1, 2023
Week of New Mechanic Implementation
Syrup This week was spent working on implementing the plant resource production and distribution system as well as the UI necessary to...

Dec 30, 2022
Jame Gam Christmas Edition
Last week I participated in the Jame Gam Christmas Edition with one friend. The theme was Christmas, and the special object (an object...


Dec 18, 2022
Week of Balancing and Modeling
Syrup This week was spent balancing the map I created last week, getting it playtested, and creating two new trash models. The...

Dec 12, 2022
Week of Level Design
Syrup This week was spent designing the first level for Syrup. In addition to level designing, I also established a basic balance and...

Dec 7, 2022
Week of Brick Testing Simulator
Misc. Side Projects Over the course of the last two weeks, I created a Brick Testing Simulator as part of a multimodal project for a...

Nov 20, 2022
Week of Tile abilities and Trash Models
Syrup This week I finished implementing the early game abilities for both trash and plants including the pesticide's ability to prevent...


Nov 13, 2022
Week of Map Creation Pipeline and Tile Abilities
Syrup This week I spent time improving several utilities I made for map creation and added new classes for obstacles and bodies of water...

Nov 6, 2022
Week of Merging, Bug Fixing, and Halloween Scene
Syrup This week was spent merging several branches on the Syrup repo and making sure the features developed independently worked...

Oct 31, 2022
Weeks of Plant Models & Color Pallets
Syrup Over the last two weeks, I've created 3 models for different plants and started a model for the rubble in Syrup. In addition, I...

Oct 25, 2022
Gamecraft October Jam 2022
This weekend I participated in the Gamecraft October Jam, which had the theme Hollow. The jam had 100 participants and 11 submissions....


Oct 16, 2022
Week of Health Bars
Syrup This week was spent implementing health bars and fixing and refinancing the UI system.

Oct 11, 2022
Week of Shrub Model and UI System Framework
Syrup This week I created a model for the shrub, created damage animations for plants, created a system for creating user interface...


Oct 2, 2022
Week of Trash, Turn Management, & Blueprint Interfacing
Syrup This week I implemented most of the features relating to the base trash class in the game. I also created the system that would...
Filter By Category
bottom of page