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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Jul 7, 2024
Research, Achievements, & C++ Refactor
Micro Star Command This week I wanted to add proper meta-progression to the game so I designed and implemented two systems. The research...

Jul 1, 2024
Micro Star Command Devlog - v0.3.0
Overview This update contains a large number of UI improvements designed to expose more information to the player. It also includes a...

Jul 1, 2024
Tutorial Improvements & Small Stuff
Micro Star Command This week I worked on improving the tutorial so that it relies less on a big wall of text and more on smaller dynamic...

Jun 26, 2024
A Month of Work
I've been rather lazy when it comes to writing my blog this month so this one is going to be big. Micro Star Command Visual Improvements...

Jun 26, 2024
Micro Star Command Devlog - v0.3.0
Overview The purpose of this update is to approximately double the length of the current game. It also added the ability to change...

Jun 6, 2024
Miro Star Command Devlog - v0.2.0
Now With Sound Update Overview: This is the first major update to Micro Star Command. Its main feature is the addition of music and sound...

May 29, 2024
Finishing Touches & Bosses
Immunity Wars This week I worked on a bunch of small finishing touches for Immunity Wars as this is the last week of proper development....

May 22, 2024
Balancing, Widget Styles, and A Little Jam
Immunity Wars I started work on the tutorial for the game, and I also did a few bug fixes and supported another teammate as they used my...

May 14, 2024
Some Polish and Relics
Immunity Wars For Immunity Wars, I did a few bits of polishing before our final class submission, including improving the auto-select,...

Apr 30, 2024
Level Design & Balancing
Immunity Wars This week I was tasked with improving existing levels and also creating the final boss level. I improved the E. Coli level...

Apr 22, 2024
Tis' Polish Time
Immunity Wars I finished up an editor plugin for recording ability video previews for use in tooltips. It can automatically detect what...


Apr 18, 2024
Bugs, a Playtest and a Side Project
Immunity Wars I've spent a large part of the last week working on a vary of bug fixes, from UI clipping issues to missing AIs. I also...


Apr 9, 2024
Its All About the Little Things
Immunity Wars This last week was spent on a huge variety of little things in preparation for our vertical slice playtest that was on...

Apr 2, 2024
Refactoring & Reworking
Immunity Wars This week I spent a good amount of bug fixing and generally expanding the functionality of older systems. I reworked the AI...

Mar 12, 2024
Editor Plugins
Immunity Wars This week I implemented some ability previews, that show damage that abilities will do and show anything the ability...


Mar 4, 2024
Our First Playtest & Ripples
Immunity Wars This week was our first playtest. To prepare for I did a ton of bug fixing and general housekeeping. Plus I also did a...

Feb 25, 2024
Organization, and the First Scenarios
Immunity Wars This week I did a lot more general housekeeping and bug-fixing for the project. One of the things I spent a good amount of...

Feb 19, 2024
Objectives, Reactions, Music, and More; Oh My
Immunity Wars This week for Immunity Wars I created a lot of smaller mechanics so that next week we can start prototyping properly. I...


Feb 11, 2024
Week of the Minimum Playable
Immunity Wars This week I was aiming to get all gameplay systems in and working, so we could start creating units and playtesting as soon...
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