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Its All About the Little Things

Writer's picture: Liam HealeyLiam Healey

Updated: May 22, 2024

Immunity Wars

This last week was spent on a huge variety of little things in preparation for our vertical slice playtest that was on Monday. Among the things I did are:

  • Improve the UI by creating a UI color palette, rearranging UI elements, and adding new ones for things like skipping turns, restarting the game, selecting the next unit.

  • Imported set up connected tile sets for blood & lymph vessels.

  • Remade the main menu to match the current games color pallets and added background props.

  • Fixed a variety of bugs of all sorts ranging from UI elements disappearing to certain abilities not working.

  • Added new unit features like line of sight for abilities and health modifiers for things like damage resistance & invulnerability

  • Added several more kinds of tooltips, like ones for unit special traits & in world AOE effects, and added icons to the existing tooltips.

  • Improved auto panning so it would pan to the closest unit and also would pan to show when enemies would spawn.

  • Improved spawning so that it could have VFX

  • Reworked blood vessels so that their push direction is based off of a spline rather than tile rotation due to new blood vessels lacking directionality.

  • Added VFX for blood vessels, lymph nodes & vessels, and cell mass tiles.

  • Created a loading screen & scene manager



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