Its All About the Little Things
Updated: May 22, 2024
Immunity Wars
This last week was spent on a huge variety of little things in preparation for our vertical slice playtest that was on Monday. Among the things I did are:
Improve the UI by creating a UI color palette, rearranging UI elements, and adding new ones for things like skipping turns, restarting the game, selecting the next unit.
Imported set up connected tile sets for blood & lymph vessels.
Remade the main menu to match the current games color pallets and added background props.
Fixed a variety of bugs of all sorts ranging from UI elements disappearing to certain abilities not working.
Added new unit features like line of sight for abilities and health modifiers for things like damage resistance & invulnerability
Added several more kinds of tooltips, like ones for unit special traits & in world AOE effects, and added icons to the existing tooltips.
Improved auto panning so it would pan to the closest unit and also would pan to show when enemies would spawn.
Improved spawning so that it could have VFX
Reworked blood vessels so that their push direction is based off of a spline rather than tile rotation due to new blood vessels lacking directionality.
Added VFX for blood vessels, lymph nodes & vessels, and cell mass tiles.
Created a loading screen & scene manager
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