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Micro Star Command Devlog - v0.3.0

Writer: Liam HealeyLiam Healey

Overview

This update contains a large number of UI improvements designed to expose more information to the player. It also includes a more comprehensive tutorial and many balance changes.

Features

  • Added a new UI element that shows formation cooldowns.

  • Added damage and cost multipliers to formations.

  • Militia Formation is slower but probes sent using it are cheaper.

  • Spread Formation probes are 50% cheaper but also deal 40% damage.

  • All relics now display their stats via tooltips and sub-tooltips.

  • Improved Tutorial

  • Added danger vignette effect.

  • Better money indicator

Changes

  • The rudimentary formation will no longer be removed after gaining other formations.

  • Nerfed Neutral Faction

  • Nerfed Aggressive Faction

  • Nerfed Meticulous Faction

  • Nerfed Oversized Factories

  • Nerfed Hyperbeams

  • Nerfed Probe Payloads

  • Nerfed Probe Reinforcements

  • Adjusted Pacifist Faction behavior so they can more easily capture neutral systems, and will retaliate more reliably. 

Fixes

  • Fixed Mk 4 missiles requiring Mk 1 instead of 3

  • Fixed probes freezing if the player has high-level probe payloads and reinforcements.

  • Fixed the info screen being inaccessible if the starting system was set >0

  • Fixed propaganda machines giving strength based on how many systems you have.

What's Next?

The next update will focus on meta-progression (progression that takes place across multiple runs of the game), this will likely take the form of unlocking relics and game modifiers through achievements.

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