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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Week of Homing, Shops, and More
Cardificer This week I spent about a day refining the homing system to be more satisfying, and work with orbit attacks. Additionally, I...
Jun 22, 2023


Weeks of Attack Rework, Modifiers, Status Effects & More
Cardificer Over the last several weeks I have put around 100 hours of work into the unity project (now under the name Cardificer). I...
Jun 12, 2023


Week of Status Effects and Reorganization
Cardificer This week was spent making status effects reorganizing the file structure of our project, bug fixing, and creating icons for...
May 24, 2023


Week of a New Game and Learning Unity
Cardificer This week I started a new game project with a new team. Together we brainstormed the idea for our game Dungeon Drafters. The...
May 16, 2023


Week of Blockout Replacement and Bug Fixes
Misc. Side Projects The first half of this week was spent replacing the blockouts I made several months ago for my wooden toy O'Neill...
Apr 23, 2023


Weeks of Tutorial and Level Design
Timeline LA I have spent the last two weeks improving Timeline LA and fixing bugs, designing and scripting a tutorial, and creating a new...
Apr 16, 2023


Week of Godot Basics
Misc. Side Projects This week was spent learning the basics of physics, input processing, UI, and general coding in Godot by continuing...
Mar 13, 2023


Week of Autosaves and Intro to Godot
Syrup This week I implemented autosaves for Syrup. Misc. Side Projects I started learning the Godot game engine. I decided to learn...
Mar 6, 2023


Week of Saving
Syrup This week was spent creating the save system for Syrup so that the player could quit the game without losing progress. This will...
Feb 26, 2023


Week of Blockouts and Improved UI
Misc. Side Projects This last week was spent finishing the blockout for the wooden toy space habitat scene I'm making. Syrup I also spent...
Feb 13, 2023


Week of Blockouts
Misc. Side Projects This week was mostly spent on creating several building blockouts for my scene and arranging them. I spent a bit too...
Feb 5, 2023


Week of Polish & Blockouts
This week was spent polishing and adding finishing touches to Sugar High Noon after the jam had finished. Improvements included bug...
Jan 29, 2023


Week of Resource Refactoring and UI Creation
Syrup A large part of this last week was spent refactoring resource sinks to be more versatile and able to replace the large quantities...
Jan 16, 2023


Week of Parameterization
Syrup This week was spent exposing and creating parameters for the resource system and using those to balance the game.
Jan 8, 2023


Week of New Mechanic Implementation
Syrup This week was spent working on implementing the plant resource production and distribution system as well as the UI necessary to...
Jan 1, 2023


Week of Balancing and Modeling
Syrup This week was spent balancing the map I created last week, getting it playtested, and creating two new trash models. The...
Dec 18, 2022


Week of Level Design
Syrup This week was spent designing the first level for Syrup. In addition to level designing, I also established a basic balance and...
Dec 12, 2022


Week of Brick Testing Simulator
Misc. Side Projects Over the course of the last two weeks, I created a Brick Testing Simulator as part of a multimodal project for a...
Dec 7, 2022


Week of Tile abilities and Trash Models
Syrup This week I finished implementing the early game abilities for both trash and plants including the pesticide's ability to prevent...
Nov 20, 2022


Week of Map Creation Pipeline and Tile Abilities
Syrup This week I spent time improving several utilities I made for map creation and added new classes for obstacles and bodies of water...
Nov 13, 2022
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