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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Elemental Engagements' Ship & Procedural Generation
Elemental Engagements Last week I made a final few bug fixes to the game and uploaded the build to Steam for review. The build is...
Dec 30, 2023


Bug Fixes & Settings
Elemental Engagements This was the last week before our final build deadline, so it was mostly focused on doing a huge number of bug...
Dec 19, 2023


Game Guide & Refactoring
The Ceros Project I started refactoring how I was doing the procedural generation so that it could be more modular code-wise & also allow...
Dec 11, 2023


Procedural Generation & Bug Massacre
Elemental Engagements By the end of this week, we needed to have our game in a state where we could record a trailer for it. This means...
Dec 4, 2023


More Hud Improvements & Procedural Generation
Elemental Engagements This week I continued improving the HUD for Elemental Engagements. I rearranged the favor bars, added a background...
Nov 26, 2023


Hud Improvemnts
Elemental Engagements This week I made some major improvements to the HUD including adding a mini map, redoing the human favor bar, and...
Nov 20, 2023


Tutorials & Playtests
Elemental Engagements This week, I did a lot of bug fixing for Elemental Engagements as our vertical slice playtest was this week....
Nov 13, 2023


UI & Input Refactoring
Elemental Engagements This week for Elemental Engagement, I finished up the HUD by adding the ability selector, human favor bar, and...
Nov 5, 2023


UI Art, Building Models, & Progression
The Ceros Project This week I made a good bit of progress on my side project. I implemented the progression system which meant that after...
Oct 29, 2023


Icons, UI, & Unit Commands
The Ceros Project This week I spent a bunch of time creating progression & UI for my side project. I also spent time creating colonist...
Oct 22, 2023


Combat, Navigation, & Map Decoration
The Ceros Project This week I worked a bit more on my space colony side project. I implemented combat and enemy spawning. I then spent a...
Oct 15, 2023


The First Playtest & a Side Project
Elemental Engagements Last Wednesday was the initial prototype deadline and playtest for elemental engagement. To prepare for it, I spent...
Oct 8, 2023


Unit Commands, Victory, & Projectiles
Elemental Engagements I spent this last week working on Elemental Engagement by implementing unit commands such as sacrifice to the...
Oct 1, 2023


Input Handling, Code Guidelines, Animations, & More
Elemental Engagements Last week, I implemented split-screen keyboard/controller input for Elemental engagement. Additionally, I wrote out...
Sep 23, 2023


A New Project
A few days after my last post, I wrapped up my work on Cardificer which mostly consisted of bug fixes. While the project is still being...
Sep 11, 2023


Week of Misc. Improvements and Controller Support
Cardificer I spent a bunch of time this week on small improvements and bug fixing like fixing enemy and autosave bugs, finishing the pick...
Aug 10, 2023


Week of UI and the Programmer Hooga-baloo
Cardificer This week I created a play screen and a draft sequence. This week was also the programmer hooga-balooga which is when each...
Aug 5, 2023


Week of Minibosses & UI
Cardificer This week I spent a good amount of time designing and implementing the game's 3 minibosses: A goblin chief that was a stack of...
Jul 27, 2023


Weeks of the Last Modifiers, Editor Tools, & Enemies
Cardificer During the past few weeks, I finished the last of the requested modifiers for the action system, including modifiers that...
Jul 22, 2023


Weeks of Shops, Boons, & Enemies
Cardificer This week I made a simple show that can sell any of the preexisting pickups, and allowed for quick and easy creation of new...
Jul 6, 2023
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