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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Dec 17, 2021
Week of Demo Version
Voidsinger This week I worked on making the game playable for a demo. For this, I created a save game system, procedural galaxy map, and...
Dec 10, 2021
Week of Refactoring, Teaching, and Demo Version Work
Voidsinger This week I began the big refactor and was able to complete a refactor of the TGridMap before the upcoming project review...

Dec 3, 2021
Weeks of Code Reveiw
Voidsinger These past two weeks have been spent entirely on reviewing the code for Voidsinger. This is the first stage in the large...

Nov 21, 2021
3to1 Studios: Slightly Touched Game Jam
This week was spent entirely on the 3to1 Studios: Slightly Touched Game Jam. The jam was 5 days long, required the use of multi-touch,...
Nov 12, 2021
Week of Preperations
This week was spent mostly preparing for Next week's 3to1 Studios: Slightly Touched game jam. This jam required all submissions to...
Nov 5, 2021
Week of Optimization, A New Member and Design
Voidsinger The week I continued my attempts at optimizing ships so that they could be built to larger sizes. Also, someone decided to...


Oct 30, 2021
Week of Tuning and Optimization
Voidsinger This week was spent tuning the movement system and optimizing the part grid. Work was also started on a new build UI; however,...

Oct 22, 2021
Week of Voidsong Redesign & Procedural Meshes
Voidsinger This week we decided to hammer out the Voidsong's design and found many major issues with it and thus we redesigned the...


Oct 16, 2021
Week of Collisions, Controls, & Custom Meshes
Voidsinger This week was spent entirely on Collisions, Controls, & Custom Meshes. Collisions I needed to calculate what forces would be...
Oct 8, 2021
Week of Sweeps
Voidsinger This week was spent mostly on creating a custom sweep function for the player ship. I needed to create a custom sweep function...

Oct 5, 2021
3to1 Studio: First Up Gam Jam
Last week was spent entirely on the 3to1 Studio: First Up where I and a team of twelve created Cyber Ninja. Cyber Ninja was a fast-paced...
Sep 24, 2021
Week of Physics
Voidsinger This week I worked on reworking the physics system to be more accurate and fixed several bugs with the building and...

Sep 14, 2021
Week of Groundwork
Voidsinger The past week was spent working on the underlying mechanics of the game so that work on the gameplay itself can start. I added...


Sep 7, 2021
Week of Setup
Voidsinger This week has been spent preparing the underlying mechanics for Voidsinger. I also spent much time organizing the team and...

Aug 31, 2021
Weeks of New Beginnings
Over the last three weeks, my second year as an apprentice at 3to1 Games began. During the first week, I spent time preparing to pitch my...

Aug 13, 2021
Week of the Deadline
Techno Towers This week we worked hard to meet the release deadline for the 1.0.0 release of Techno Towers. This week I finished...

Aug 6, 2021
Week of Crunch
Techno Towers This week began the rush to finish Techno Towers before the start of the school year. Over the course of the week, I...

Jul 30, 2021
Week of Level Design
Techno Towers This week I finished the waves for level 3 and designed a new level and mechanic for several levels as well as some various...

Jul 23, 2021
Weeks of Testing
Techno Towers Over the past two weeks, I created a tool for recording run history, as well as the map for level 3 and finishing level 2...

Jul 9, 2021
Weeks of Wave Design
Techno Towers During the last two weeks, I created level 2 and balanced waves of enemies for both levels 1 and 2. I also created a new...
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