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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Week of Save Games and Refactor
Voidsinger This week was adding and improving save games for Voidsigner so that ships had persistent damage and could be repaired as well...
Dec 31, 2021


Week of Ship Design and UI
Voidsinger This week was spent creating enemy ship designs for the player to fight, Improving the game's UI, fixing a few major bugs, and...
Dec 24, 2021


Week of Demo Version
Voidsinger This week I worked on making the game playable for a demo. For this, I created a save game system, procedural galaxy map, and...
Dec 17, 2021
Week of Refactoring, Teaching, and Demo Version Work
Voidsinger This week I began the big refactor and was able to complete a refactor of the TGridMap before the upcoming project review...
Dec 10, 2021


Weeks of Code Reveiw
Voidsinger These past two weeks have been spent entirely on reviewing the code for Voidsinger. This is the first stage in the large...
Dec 3, 2021


3to1 Studios: Slightly Touched Game Jam
This week was spent entirely on the 3to1 Studios: Slightly Touched Game Jam. The jam was 5 days long, required the use of multi-touch,...
Nov 21, 2021
Week of Preperations
This week was spent mostly preparing for Next week's 3to1 Studios: Slightly Touched game jam. This jam required all submissions to...
Nov 12, 2021
Week of Optimization, A New Member and Design
Voidsinger The week I continued my attempts at optimizing ships so that they could be built to larger sizes. Also, someone decided to...
Nov 5, 2021


Week of Tuning and Optimization
Voidsinger This week was spent tuning the movement system and optimizing the part grid. Work was also started on a new build UI; however,...
Oct 30, 2021


Week of Voidsong Redesign & Procedural Meshes
Voidsinger This week we decided to hammer out the Voidsong's design and found many major issues with it and thus we redesigned the...
Oct 22, 2021


Week of Collisions, Controls, & Custom Meshes
Voidsinger This week was spent entirely on Collisions, Controls, & Custom Meshes. Collisions I needed to calculate what forces would be...
Oct 16, 2021
Week of Sweeps
Voidsinger This week was spent mostly on creating a custom sweep function for the player ship. I needed to create a custom sweep function...
Oct 8, 2021


3to1 Studio: First Up Gam Jam
Last week was spent entirely on the 3to1 Studio: First Up where I and a team of twelve created Cyber Ninja. Cyber Ninja was a fast-paced...
Oct 5, 2021
Week of Physics
Voidsinger This week I worked on reworking the physics system to be more accurate and fixed several bugs with the building and...
Sep 24, 2021


Week of Groundwork
Voidsinger The past week was spent working on the underlying mechanics of the game so that work on the gameplay itself can start. I added...
Sep 14, 2021


Week of Setup
Voidsinger This week has been spent preparing the underlying mechanics for Voidsinger. I also spent much time organizing the team and...
Sep 7, 2021


Weeks of New Beginnings
Over the last three weeks, my second year as an apprentice at 3to1 Games began. During the first week, I spent time preparing to pitch my...
Aug 31, 2021


Week of the Deadline
Techno Towers This week we worked hard to meet the release deadline for the 1.0.0 release of Techno Towers. This week I finished...
Aug 13, 2021


Week of Crunch
Techno Towers This week began the rush to finish Techno Towers before the start of the school year. Over the course of the week, I...
Aug 6, 2021


Week of Level Design
Techno Towers This week I finished the waves for level 3 and designed a new level and mechanic for several levels as well as some various...
Jul 30, 2021
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