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Week of Level Design

  • Writer: Liam Healey
    Liam Healey
  • Jul 30, 2021
  • 1 min read

Updated: May 22, 2024

Techno Towers

This week I finished the waves for level 3 and designed a new level and mechanic for several levels as well as some various bug fixes and tweaks.


Level 4

This level is the last level in the planned release of the game so I wanted to make the level a summary of all prior levels and for it to be interesting and challenging. For this level, I created the switch: a button that when stood on by the player would change the direction of a nearby path. The reason I made this mechanic was so that the player could more directly influence the enemies as well as provide another level of default by adding another reason for them to carefully manage the player's location.


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