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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Sep 25, 2022
Weeks of Tile Affecters and Plants
Syrup The last two weeks have been spent setting up a system for affecting tiles that could be reused for a multitude game systems and...

Sep 21, 2022
Gamecraft September Jam 2022
This weekend I participated in the Gamecraft September Jam 2022, which was a game jam with the theme of "Be There in Five!" hosted by my...


Sep 11, 2022
Week of Tiles
Syrup This week was spent mostly on creating the base tile system for Syrup. The goal of this tile system was to make it as easy as...

Sep 4, 2022
Week of Recruiting
Syrup This week was primarily spent recruiting new members to the Syrup team and starting on the basic grid functionality for the game....

Aug 28, 2022
Week of Pitch Preparations
Syrup This week I created a pitch and started recruiting for Syrup. Misc. Side Projects I also spent a little time refining my island...

Aug 23, 2022
Week of Floating Island Generation
Misc. Side Projects This week I continued my work on tree generation and reworked it to be better organized and to work with point clouds...


Aug 13, 2022
Week of Protocol Xeno's Ship & Tree Generation.
Protocol Xeno This week I spent some time adding finishing touches to Protocol Xeno and submitting the game to Value for review. It was...

Aug 5, 2022
Week of Finalized Steam Page, Credits, & Menu Navigation
Protocol Xeno This week I finished up the trailer and collected screenshots for the store page, which is now live. I also redesigned the...

Jul 30, 2022
Mini Jam 111
I recently participated in Mini Jam 111 which had the theme of Colors² and the restriction of You are your own enemy. For this jam, we...

Jul 21, 2022
Weeks of Geometry Nodes and Trailer Creation
Over the last two weeks, I refactored some of my procedural generation tool, created a simple pixel art post-process shader, started...


Jul 21, 2022
GMTK Game Jam 2022
I recently participated in the GMTK Game Jam 2022 with the theme of Roll of the Dice, and we created Demons & Dice. I was one of the...


Jul 8, 2022
Week of Promotional Art and Bug Fixes
This week I spent a significant amount of time setting up the Steam store page for Protocol Xeno, including creating all of the...

Jul 1, 2022
Weeks of Editor Tool and Documentation Improvement
Level Generator Plugin The last two weeks have been spent improving the tile editor and the Syrup design documentation. I improved the...


Jun 17, 2022
Week of Editor Tools & Design Documentation
Level Generator Plugin This week was spent mostly on improving the terrain tile editor for my procedural generation system. Terrain Tile...

Jun 10, 2022
Week of Threading & Usability
Level Generator Plugin This week was spent working on my making the terrain generator a threaded system and improving the...

Jun 4, 2022
Week of Terrain Generation
Level Generator Plugin This week I continued working on my wave function collapse terrain generation system. I completed most of the raw...


May 28, 2022
Week of Wave Function Collapse Algorithm
Level Generator Plugin This week I finished most all of the minor improvements and bug fixes for Protocol Xeno on my todo list so I...

May 20, 2022
Week of UI Improvements
Protocol Xeno This week was mostly spent on UI and tutorial impartments based off of playtesting feedback. I also implemented icons and...


May 13, 2022
Week of Tutorial and Playtesting
Protocol Xeno This week was spent implementing the tutorial, fixing bugs, and playtesting our game. Playtesting This week we did a large...

May 6, 2022
Week of Art Implementation and Bug Fixes
Protocol Xeno This week was mostly spent fixing bugs and implementing art. I implemented several small UI improvements including text...
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