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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Apr 30, 2022
Week of Bug Fixing and UI Tweaks
Protocol Xeno This week was spent almost entirely fixing up various small bugs. Some time was also spent improving the main menu so that...

Apr 23, 2022
Week of Replayability and Polish
Protocol Xeno A lot of progress was made this week. I worked on many small features, bug fixes, quality-of-life improvements, and other...

Apr 15, 2022
Week of Playtesting and Tuning
Protocol Xeno This week was spent tuning the game's balance, collecting playtesting feedback and bug reports, and fixing bugs. Some time...


Apr 11, 2022
Week of Polish & Bug Fixing
Protocol Xeno Last week was spent polishing the game and fixing miscellanies bugs. I worked on improving performance, improving death and...

Apr 2, 2022
Week of the Final Features
Protocol Xeno This week we decided to put Voidsinger on the backburner for the rest of the school year as it would not get anywhere close...

Mar 29, 2022
Week of Polish "Jam"
Protocol Xeno The week before last was spent working on the 3to1 Publish, Polish, or Perish Jam for which there was no theme restriction...

Mar 11, 2022
Week of Bug Fixing
Voidsinger This week was spent mostly fixing various bugs, most of which were part of the explosion system. Some time was also spent...


Mar 5, 2022
Week of Explosions
Voidsinger This week was mostly spent making a recursive explosion shadow tracing algorithm. The goal of this algorithm is to efficiently...

Feb 25, 2022
Week of the Developer Guide
Voidsinger This week I spent much of my time creating a developer guide and coding standards for the team. This is quite needed now that...

Feb 19, 2022
Week of Organization and Bug Fixing
Voidsinger This week was spent organizing the Github Projects, creating development procedures, and discussing organizational methods...
Feb 11, 2022
Week of Physics and Movement Control
Voidsinger This week was mostly spent reimplementing physics and movement control into the reflected version of Voidsinger. I don't have...

Feb 7, 2022
3to1: Annual Game Jam 2022 - The Big One
For the past two weeks, I have been participating in the 3to1: Annual Game Jam 2022 - The Big One. In this jam, I was the programming...
Jan 31, 2022
Week of All the Mechanics
Protocol Xeno Last week was the first of the two weeks of the 3to1: Annual Game Jam 2022 - The Big One Game Jam. The theme was Excavate,...
Jan 21, 2022
Week of Management
Voidsinger This week the Voidsinger team doubled in size gaining 6 new members. It was super exciting to gain new members, especially...

Jan 15, 2022
Voidsinger V-0.1 Devlog
Demo Release Hello everyone! This is our first release of Voidsinger. We are excited to bring you this prototype for Voidsinger. Keep in...


Jan 14, 2022
Week of Demo Release and Editor Utilities
Voidsinger This week we released the demo for Voidsinger which you can find here. It's awesome to have a build that we can show off and...


Jan 7, 2022
Week of Persistent Damage and Widget Base Classes
Voidsinger This week I finished up a system for saving the player's ship, saving damage inflicted on that ship, and repairing that...
Dec 31, 2021
Week of Save Games and Refactor
Voidsinger This week was adding and improving save games for Voidsigner so that ships had persistent damage and could be repaired as well...

Dec 24, 2021
Week of Ship Design and UI
Voidsinger This week was spent creating enemy ship designs for the player to fight, Improving the game's UI, fixing a few major bugs, and...
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