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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Week of Tutorial and Playtesting
Protocol Xeno This week was spent implementing the tutorial, fixing bugs, and playtesting our game. Playtesting This week we did a large...
May 13, 2022


Week of Art Implementation and Bug Fixes
Protocol Xeno This week was mostly spent fixing bugs and implementing art. I implemented several small UI improvements including text...
May 6, 2022


Week of Bug Fixing and UI Tweaks
Protocol Xeno This week was spent almost entirely fixing up various small bugs. Some time was also spent improving the main menu so that...
Apr 30, 2022


Week of Replayability and Polish
Protocol Xeno A lot of progress was made this week. I worked on many small features, bug fixes, quality-of-life improvements, and other...
Apr 23, 2022


Week of Playtesting and Tuning
Protocol Xeno This week was spent tuning the game's balance, collecting playtesting feedback and bug reports, and fixing bugs. Some time...
Apr 15, 2022


Week of Polish & Bug Fixing
Protocol Xeno Last week was spent polishing the game and fixing miscellanies bugs. I worked on improving performance, improving death and...
Apr 11, 2022


Week of the Final Features
Protocol Xeno This week we decided to put Voidsinger on the backburner for the rest of the school year as it would not get anywhere close...
Apr 2, 2022


Week of Polish "Jam"
Protocol Xeno The week before last was spent working on the 3to1 Publish, Polish, or Perish Jam for which there was no theme restriction...
Mar 29, 2022


Week of Bug Fixing
Voidsinger This week was spent mostly fixing various bugs, most of which were part of the explosion system. Some time was also spent...
Mar 11, 2022


Week of Explosions
Voidsinger This week was mostly spent making a recursive explosion shadow tracing algorithm. The goal of this algorithm is to efficiently...
Mar 5, 2022


Week of the Developer Guide
Voidsinger This week I spent much of my time creating a developer guide and coding standards for the team. This is quite needed now that...
Feb 25, 2022


Week of Organization and Bug Fixing
Voidsinger This week was spent organizing the Github Projects, creating development procedures, and discussing organizational methods...
Feb 19, 2022
Week of Physics and Movement Control
Voidsinger This week was mostly spent reimplementing physics and movement control into the reflected version of Voidsinger. I don't have...
Feb 11, 2022


3to1: Annual Game Jam 2022 - The Big One
For the past two weeks, I have been participating in the 3to1: Annual Game Jam 2022 - The Big One. In this jam, I was the programming...
Feb 7, 2022
Week of All the Mechanics
Protocol Xeno Last week was the first of the two weeks of the 3to1: Annual Game Jam 2022 - The Big One Game Jam. The theme was Excavate,...
Jan 31, 2022
Week of Management
Voidsinger This week the Voidsinger team doubled in size gaining 6 new members. It was super exciting to gain new members, especially...
Jan 21, 2022


Voidsinger V-0.1 Devlog
Demo Release Hello everyone! This is our first release of Voidsinger. We are excited to bring you this prototype for Voidsinger. Keep in...
Jan 15, 2022


Week of Demo Release and Editor Utilities
Voidsinger This week we released the demo for Voidsinger which you can find here. It's awesome to have a build that we can show off and...
Jan 14, 2022


Week of Persistent Damage and Widget Base Classes
Voidsinger This week I finished up a system for saving the player's ship, saving damage inflicted on that ship, and repairing that...
Jan 7, 2022
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