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Gameplay Programmer
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Some of my most detailed posts with lots of details, code snippets, and more.
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The compleate collection of all of the blog posts I've made over the last 4 years.
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Week of Merging, Bug Fixing, and Halloween Scene
Syrup This week was spent merging several branches on the Syrup repo and making sure the features developed independently worked...
Nov 6, 2022


Weeks of Plant Models & Color Pallets
Syrup Over the last two weeks, I've created 3 models for different plants and started a model for the rubble in Syrup. In addition, I...
Oct 31, 2022


Week of Health Bars
Syrup This week was spent implementing health bars and fixing and refinancing the UI system.
Oct 16, 2022


Week of Shrub Model and UI System Framework
Syrup This week I created a model for the shrub, created damage animations for plants, created a system for creating user interface...
Oct 11, 2022


Week of Trash, Turn Management, & Blueprint Interfacing
Syrup This week I implemented most of the features relating to the base trash class in the game. I also created the system that would...
Oct 2, 2022


Weeks of Tile Affecters and Plants
Syrup The last two weeks have been spent setting up a system for affecting tiles that could be reused for a multitude game systems and...
Sep 25, 2022


Week of Tiles
Syrup This week was spent mostly on creating the base tile system for Syrup. The goal of this tile system was to make it as easy as...
Sep 11, 2022


Week of Recruiting
Syrup This week was primarily spent recruiting new members to the Syrup team and starting on the basic grid functionality for the game....
Sep 4, 2022


Week of Pitch Preparations
Syrup This week I created a pitch and started recruiting for Syrup. Misc. Side Projects I also spent a little time refining my island...
Aug 28, 2022


Week of Floating Island Generation
Misc. Side Projects This week I continued my work on tree generation and reworked it to be better organized and to work with point clouds...
Aug 23, 2022


Week of Protocol Xeno's Ship & Tree Generation.
Protocol Xeno This week I spent some time adding finishing touches to Protocol Xeno and submitting the game to Value for review. It was...
Aug 13, 2022


Week of Finalized Steam Page, Credits, & Menu Navigation
Protocol Xeno This week I finished up the trailer and collected screenshots for the store page, which is now live. I also redesigned the...
Aug 5, 2022


Weeks of Geometry Nodes and Trailer Creation
Over the last two weeks, I refactored some of my procedural generation tool, created a simple pixel art post-process shader, started...
Jul 21, 2022


Week of Promotional Art and Bug Fixes
This week I spent a significant amount of time setting up the Steam store page for Protocol Xeno, including creating all of the...
Jul 8, 2022


Weeks of Editor Tool and Documentation Improvement
Level Generator Plugin The last two weeks have been spent improving the tile editor and the Syrup design documentation. I improved the...
Jul 1, 2022


Week of Editor Tools & Design Documentation
Level Generator Plugin This week was spent mostly on improving the terrain tile editor for my procedural generation system. Terrain Tile...
Jun 17, 2022


Week of Threading & Usability
Level Generator Plugin This week was spent working on my making the terrain generator a threaded system and improving the...
Jun 10, 2022


Week of Terrain Generation
Level Generator Plugin This week I continued working on my wave function collapse terrain generation system. I completed most of the raw...
Jun 4, 2022


Week of Wave Function Collapse Algorithm
Level Generator Plugin This week I finished most all of the minor improvements and bug fixes for Protocol Xeno on my todo list so I...
May 28, 2022


Week of UI Improvements
Protocol Xeno This week was mostly spent on UI and tutorial impartments based off of playtesting feedback. I also implemented icons and...
May 20, 2022
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