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Week of Cameras

  • Writer: Liam Healey
    Liam Healey
  • Jun 18, 2021
  • 1 min read

Updated: May 22, 2024

I spent the vast majority of this week setting up a moveable camera in my test project using C++. I also spent some time fixing bugs with the cameras in Techno Towers and I also designed a new level for Techno Towers.


Misc. Side Projects

Test Project Camera:

For the camera, I wanted to be able to move it with awsd and the mouse as well as be able to zoom in and out. I also wanted the camera to be constrained to a certain area. I have found that developing in C++ is, while not much harder than developing in Blueprint, is a much slower process though I am getting faster. Here is a large segment of the code I created this week:


Techno Towers

New Level For Techno Towers:

The idea behind the level was that it would be the first true level of the game. I wanted it to encourage but not strictly require strategic tower placement. I also wanted this level to be bigger than the previous levels that have been in the game because the zooming out mechanic was never really explored and because the levels had a tendency to feel cramped. I have yet to playtest this level.


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