Week of General Improvements
- Liam Healey
- May 7, 2021
- 1 min read
Updated: May 22, 2024
Techno Towers
This week I worked on tying up loose ends including adding a relic and an enemy type, implementing some particle systems, and reworking the turret placement system.
Ghostly Form Relic:
This relic makes it so that the player can now walk through solid terrain and gains a movement speed bonus when doing so.
The stuttering of the move speed inside the tertian is due to broken collision.
Warper Enemy:
This enemy will teleport to the beginning of a path that it's never been on before when it takes a quarter of its health in damage.
New Placement System:
Previously turrets could be placed anywhere that the player could stand on and wasn't a path. I changed it so that it checks the hitbox of the turret before placing it to see if said hitbox overlaps with any other turrets, can't place turret zones or paths. This was implemented so that when we add a large turrets they cant be placed overlapping other turrets or impassable terrain. It also added another level of complexity to turret choice because not every turret will be able to fit in the same location.
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