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Immunity Wars

Developed: Feb 1 - June 14, 2024

Immunity Wars is a turn-based-tactics game that aims to teach its players about the complex interactions of the immune system through doing.

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I developed the game alongside a team of other students for one of my classes (the same team I worked on Elemental Engagements with), and we once again surpassed the course requirement and published the game on Steam.

Team Size: 5

Engine: Godot

Code Language: GDScript

My Involvement

Role: Programmer

Things I did:

  • Ability/unit system

  • Grid/tile system

  • Menus & HUD

  • Progression system

  • Enemy AI

  • + More to come... 

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Role: Designer

Things I did:

  • Create the initial game idea

  • Design units

  • Create levels

  • + More to come...

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Role: UI/UX

Things I did:

  • Designed HUD & menus

  • Incorporated accessibility settings

  • Iterated on controls & gamefeel

  • + More to come...

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