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Gameplay Programmer
Immunity Wars
Developed: Feb 1 - June 14, 2024
Immunity Wars is a turn-based-tactics game that aims to teach its players about the complex interactions of the immune system through doing.
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I developed the game alongside a team of other students for one of my classes (the same team I worked on Elemental Engagements with), and we once again surpassed the course requirement and published the game on Steam.
Team Size: 5
Engine: Godot
Code Language: GDScript
My Involvement
Role: Programmer
Things I did:
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Ability/unit system
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Grid/tile system
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Menus & HUD
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Progression system
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Enemy AI
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+ More to come...
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Role: Designer
Things I did:
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Create the initial game idea
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Design units
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Create levels
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+ More to come...
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Role: UI/UX
Things I did:
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Designed HUD & menus
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Incorporated accessibility settings
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Iterated on controls & gamefeel
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+ More to come...
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