Gameplay Programmer
Cyber Ninja
Developed: September 28, 2021 - October 3, 2021
Cyber Ninja is a movement-focused action game about a ninja going around collecting cats. It was a submission to the 3to1 Studio: First Up Game Jam. The player will explore an infinite techno/Asian-inspired map where they will fight samurai race against the clock and search for their beloved feline friends.
Team Size: 11
Engine: UE4
Code Language: Blueprint
My Involvement
I implemented the procedural generation system, quests, difficulty scaling, and helped with the movement system. The game was created with Unreal Engine 5 using Blueprint.
Post Mortem
Overall I'm very proud of Cyber Ninja. It is a blast to play and is quite addicting. It looks great and feels polished for a game jam game. The team worked wonderfully together, and the game had almost no missing features. The file system was well organized, and the mechanics were easy to tune for designers.
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There were some issues, most notable of which was the quest system occasionally failing the player for no reason. This was due to last-minute bugs that I failed to fix on time. Another issue was enemies being janky due to a poor animation pipeline and last-minute bugs. There were also a few communication issues near the beginning of the project, but they were quickly resolved.