top of page
Gameplay Programmer
Clockwork Sword
Developed: September 3, 2024 - April 24, 2025
Clockwork Sword is an isometric dungeon crawler with a focus on weapon customization. I developed this game over the course of an entire academic year with a team of 36 as my capstone project for my major at the University of Utah.
Team Size: 36
Engine: Unity
Code Language: C#
My Involvement
Role: Lead Programmer
Things I did:
-
Implemented weapons
-
Implemented inventory
-
Created enemy state machine framework
-
Implemented diegetic workbench UI
-
Organized meetings
-
Created coding standards and code review policies
-
Managed programming task distribution & coordinated with production
bottom of page