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Clockwork Sword

Developed: September 3, 2024 - Present

Clockwork Sword is an isometric dungeon crawler with a focus on weapon customization. I will be developing this game over the course of the entire academic year with a team of 36 as my capstone project for my major at the University of Utah.

Team Size: 36

Engine: Unity

Code Language: C#

My Involvement

Role: Lead Programmer

Things I did:

  • Implemented weapons

  • Implemented inventory

  • Created enemy state machine framework

  • Implemented diegetic workbench UI

  • Organized meetings

  • Created coding standards and code review policies

  • Managed programming task distribution & coordinated with production

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