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Gameplay Programmer
Clockwork Sword
Developed: September 3, 2024 - Present
Clockwork Sword is an isometric dungeon crawler with a focus on weapon customization. I will be developing this game over the course of the entire academic year with a team of 36 as my capstone project for my major at the University of Utah.
Team Size: 36
Engine: Unity
Code Language: C#
My Involvement
Role: Lead Programmer
Things I did:
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Implemented weapons
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Implemented inventory
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Created enemy state machine framework
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Implemented diegetic workbench UI
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Organized meetings
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Created coding standards and code review policies
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Managed programming task distribution & coordinated with production
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